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Wwe 3d models obj
Wwe 3d models obj




  1. #Wwe 3d models obj code
  2. #Wwe 3d models obj download

I have included the new format, the old format and the file I have converted:Īny help as to where I am going wrong would be appreciated. This is a diagram of the headers for the old and new formats: Face offset needs to be changed for each array.

wwe 3d models obj

These float values are in the same format as the UV data except that the UV data only contains 2 coordinates.Ħ. This 12 byte data seems to contain 3 float values of four bytes each (coordinates?). Extra 12 bytes of data per vertice after uv data and before face data. This is referencing a new byte array contain data after the uv data.ĥ. New format has 4 bytes extra added at byte 120 of the headers for each object. Vertex data in new ends with 20 32 32 32. If you’re in search of high-quality 3D assets, we have a huge library of 3d models for all your needs.

#Wwe 3d models obj download

3D Models and 3D Print Models are available for download in several formats including MAX, STL, FBX, 3DS, C4D, OBJ, BLEND, DWG, DXF, LWO and much more. Offsets need to change for each header info.ģ. Premium & Free 3D models ready to be used in your CG projects such as films, visualizations, games, VR etc. I am using brienj's import script to test the models in the 3dsm but when I try to open one of the converted models, nothing is displayed.ġ. I have also added a reference to zero byte data I am adding to the file in the header, increased the header size and also fixed the offsets in the header and face data. The normal, uv, weights, bone and vertice data has already been identified in the file so I don't know what this new data is for. The data seems to contain 3 four byte float values for each of the vertices, which I am assuming is coordinate data. The result is that the headers are bigger by 4 bytes and that the file is also bigger due to the additional data.Īt present I have not figured what this additional data is for so I am adding zero byte data for the length specified. The difference is that the headers in the new format contain an additional reference to some new data in the new format. I need help with the following two things:Ī) The older wwe games (2011 and below) use a slightly different format then the newer games. Then it loads the wavefront object in the viewport. It then exports this data to wavefront object format.

#Wwe 3d models obj code

The viewport code reads the vertice, face and uv data in the file. I have also coded a viewport which allows the user to preview the sub objects in the file. The user can then export and import these objects allowing for the models to be edited. Ok down to business, my program reads from the yobj model files and enumerates the sub objects in this file. Secondly I would like to thank brienj for writing the model import script for 3dsm. I was able to decipher the format by reading through his script.

wwe 3d models obj

I've just coded my first 3d model application called x-rey.įirstly I would like to thank Chorrox for writing the first wwe model import script.






Wwe 3d models obj